30 Games for Social Change: Critical Thinking for ESL/EFL Classes

Nonfiction, Reference & Language, Study Aids, ESL, Foreign Languages, Education & Teaching
Cover of the book 30 Games for Social Change: Critical Thinking for ESL/EFL Classes by Janine Berger, Wayzgoose Press
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Author: Janine Berger ISBN: 9781533717658
Publisher: Wayzgoose Press Publication: October 18, 2016
Imprint: Language: English
Author: Janine Berger
ISBN: 9781533717658
Publisher: Wayzgoose Press
Publication: October 18, 2016
Imprint:
Language: English

English as a Second or Foreign Language, games, and global citizenship education form the perfect combination for the 21st-century language classroom. This ground-breaking book unites all three in a practical, classroom-tested series of lessons.

The first section features games that open up discussions for students to get to know each other and discover more about themselves.

The second section provides clearly explained, step-by-step guides for complete games-based lessons designed around themes of global importance, including

• equality

• literature

• gender issues

• food

• art

• social values

and more. The games are flexible in terms of levels and groups, and most require nothing more than pen, paper, and enthusiastic players.

The final game is a special challenge to you and to your students to be, as Gandhi said, the change you want to see in the world.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

English as a Second or Foreign Language, games, and global citizenship education form the perfect combination for the 21st-century language classroom. This ground-breaking book unites all three in a practical, classroom-tested series of lessons.

The first section features games that open up discussions for students to get to know each other and discover more about themselves.

The second section provides clearly explained, step-by-step guides for complete games-based lessons designed around themes of global importance, including

• equality

• literature

• gender issues

• food

• art

• social values

and more. The games are flexible in terms of levels and groups, and most require nothing more than pen, paper, and enthusiastic players.

The final game is a special challenge to you and to your students to be, as Gandhi said, the change you want to see in the world.

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