A Composer's Guide to Game Music

Nonfiction, Entertainment, Music, Instruments & Instruction, Composition, Theory & Criticism, Computers, General Computing
Cover of the book A Composer's Guide to Game Music by Winifred Phillips, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Winifred Phillips ISBN: 9780262321341
Publisher: The MIT Press Publication: February 14, 2014
Imprint: The MIT Press Language: English
Author: Winifred Phillips
ISBN: 9780262321341
Publisher: The MIT Press
Publication: February 14, 2014
Imprint: The MIT Press
Language: English

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.

Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.

A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.

Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.

A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

More books from The MIT Press

Cover of the book Can We Price Carbon? by Winifred Phillips
Cover of the book Social Economics by Winifred Phillips
Cover of the book Faster, Smarter, Greener by Winifred Phillips
Cover of the book CO2 Rising by Winifred Phillips
Cover of the book Civic Ecology by Winifred Phillips
Cover of the book Wittgenstein in Exile by Winifred Phillips
Cover of the book Indexing It All by Winifred Phillips
Cover of the book Plastic Water by Winifred Phillips
Cover of the book Collaborative Media by Winifred Phillips
Cover of the book Broken Movement by Winifred Phillips
Cover of the book After Phrenology by Winifred Phillips
Cover of the book The Greenest Nation? by Winifred Phillips
Cover of the book The Digital Mind by Winifred Phillips
Cover of the book Handbook of Collective Intelligence by Winifred Phillips
Cover of the book Archive Everything by Winifred Phillips
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy