ActionScript 3.0 Design Patterns

Object Oriented Programming Techniques

Nonfiction, Computers, Programming, Object Oriented Programming, Software Development
Cover of the book ActionScript 3.0 Design Patterns by William Sanders, Chandima Cumaranatunge, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: William Sanders, Chandima Cumaranatunge ISBN: 9780596554842
Publisher: O'Reilly Media Publication: July 16, 2007
Imprint: Adobe Developer Library Language: English
Author: William Sanders, Chandima Cumaranatunge
ISBN: 9780596554842
Publisher: O'Reilly Media
Publication: July 16, 2007
Imprint: Adobe Developer Library
Language: English

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:

  • Key features of ActionScript 3.0 and why it became an OOP language
  • OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
  • The benefits of using design patterns
  • Creational patterns, including Factory and Singleton patterns
  • Structural patterns, including Decorator, Adapter, and Composite patterns
  • Behavioral patterns, including Command, Observer, Strategy, and State patterns
  • Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs

During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:

During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

More books from O'Reilly Media

Cover of the book CSS Pocket Reference by William Sanders, Chandima Cumaranatunge
Cover of the book STL Pocket Reference by William Sanders, Chandima Cumaranatunge
Cover of the book Graph Databases by William Sanders, Chandima Cumaranatunge
Cover of the book Hackers & Painters by William Sanders, Chandima Cumaranatunge
Cover of the book Windows PowerShell Cookbook by William Sanders, Chandima Cumaranatunge
Cover of the book Planning for Big Data by William Sanders, Chandima Cumaranatunge
Cover of the book SQL Pocket Guide by William Sanders, Chandima Cumaranatunge
Cover of the book CGI Programming with Perl by William Sanders, Chandima Cumaranatunge
Cover of the book Developing iOS Applications with Flex 4.5 by William Sanders, Chandima Cumaranatunge
Cover of the book Database in Depth by William Sanders, Chandima Cumaranatunge
Cover of the book Mac OS X Leopard: The Missing Manual by William Sanders, Chandima Cumaranatunge
Cover of the book Linux Unwired by William Sanders, Chandima Cumaranatunge
Cover of the book iPhone: The Missing Manual by William Sanders, Chandima Cumaranatunge
Cover of the book Linux Server Hacks by William Sanders, Chandima Cumaranatunge
Cover of the book Using Moodle by William Sanders, Chandima Cumaranatunge
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy