ActionScript for Multiplayer Games and Virtual Worlds

Nonfiction, Computers, Programming, Programming Languages
Cover of the book ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar, Pearson Education
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Author: Jobe Makar ISBN: 9780321679468
Publisher: Pearson Education Publication: September 22, 2009
Imprint: New Riders Language: English
Author: Jobe Makar
ISBN: 9780321679468
Publisher: Pearson Education
Publication: September 22, 2009
Imprint: New Riders
Language: English
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
  • How to connect users to achieve real-time interaction
  • When to make decisions on the server versus the game client
  • Time synchronization techniques
  • How to use dead reckoning smoothing to hide network latency
  • About tile-based games the isometric view
  • Techniques for customizing and rendering avatars in a virtual world

In addition, you’ll learn everything that goes into building:
  • A real-time multiplayer tank battle game
  • A real-time multilayer cooperative game
  • A virtual world
 
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:

In addition, you’ll learn everything that goes into building:
 

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