Aesthetics and Design for Game-based Learning

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Aesthetics and Design for Game-based Learning by Michele D. Dickey, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michele D. Dickey ISBN: 9781317961376
Publisher: Taylor and Francis Publication: February 20, 2015
Imprint: Routledge Language: English
Author: Michele D. Dickey
ISBN: 9781317961376
Publisher: Taylor and Francis
Publication: February 20, 2015
Imprint: Routledge
Language: English

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

More books from Taylor and Francis

Cover of the book Understanding and Negotiating EPC Contracts, Volume 1 by Michele D. Dickey
Cover of the book Support Services and Mainstream Schools by Michele D. Dickey
Cover of the book Culture Wars by Michele D. Dickey
Cover of the book Rethinking Northern Ireland by Michele D. Dickey
Cover of the book The American Economy: A Student Study Guide by Michele D. Dickey
Cover of the book Learning Together by Michele D. Dickey
Cover of the book Math Workshop in Action by Michele D. Dickey
Cover of the book 30 Years After by Michele D. Dickey
Cover of the book Humanism by Michele D. Dickey
Cover of the book Economy Hotels in China by Michele D. Dickey
Cover of the book Early Women Writers by Michele D. Dickey
Cover of the book Interlibrary Loan/Document Delivery and Customer Satisfaction by Michele D. Dickey
Cover of the book The Art of Adapting Victorian Literature, 1848-1920 by Michele D. Dickey
Cover of the book Change Forces - The Sequel by Michele D. Dickey
Cover of the book Individual Education Plans (IEPs) by Michele D. Dickey
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy