AI for Games, Third Edition

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing, Art & Architecture, General Art
Cover of the book AI for Games, Third Edition by Ian Millington, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ian Millington ISBN: 9781351053280
Publisher: CRC Press Publication: March 18, 2019
Imprint: CRC Press Language: English
Author: Ian Millington
ISBN: 9781351053280
Publisher: CRC Press
Publication: March 18, 2019
Imprint: CRC Press
Language: English

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.

 

Key Features

A comprehensive professional tutorial and reference to implement ture AI in games

Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented

Revised and updated to cover new techniques and advances in AI

Walks the reader throuigh the entire game AI development process

New and improved companion website with easily downloaded and executable source code

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.

 

Key Features

A comprehensive professional tutorial and reference to implement ture AI in games

Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented

Revised and updated to cover new techniques and advances in AI

Walks the reader throuigh the entire game AI development process

New and improved companion website with easily downloaded and executable source code

More books from CRC Press

Cover of the book Quantum Transport Theory by Ian Millington
Cover of the book Methods For Recovering Viruses From The Environment by Ian Millington
Cover of the book Thermal Design of Electronic Equipment by Ian Millington
Cover of the book Reinforced and Prestressed Concrete Design to EC2 by Ian Millington
Cover of the book Valuation: Special Properties & Purposes by Ian Millington
Cover of the book Environmental Sampling and Analysis by Ian Millington
Cover of the book Stochastic Modeling of Scientific Data by Ian Millington
Cover of the book The Streetwise Subbie by Ian Millington
Cover of the book Molecular Industrial Mycology by Ian Millington
Cover of the book Nitride Wide Bandgap Semiconductor Material and Electronic Devices by Ian Millington
Cover of the book Organisational Resilience by Ian Millington
Cover of the book Children by Ian Millington
Cover of the book Dna Replication In Plants by Ian Millington
Cover of the book Handbook of EPR Spectra from Quinones and Quinols by Ian Millington
Cover of the book Real Estate Concepts by Ian Millington
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy