An Architectural Approach to Level Design

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book An Architectural Approach to Level Design by Christopher W. Totten, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Christopher W. Totten ISBN: 9781351982924
Publisher: CRC Press Publication: September 3, 2018
Imprint: A K Peters/CRC Press Language: English
Author: Christopher W. Totten
ISBN: 9781351982924
Publisher: CRC Press
Publication: September 3, 2018
Imprint: A K Peters/CRC Press
Language: English

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.

Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications

The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

Create Meaningful User Experiences in Your Games

Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.

Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications

The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

Create Meaningful User Experiences in Your Games

Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

More books from CRC Press

Cover of the book Holistic Game Development with Unity 3e by Christopher W. Totten
Cover of the book Particles, Sources, And Fields, Volume 2 by Christopher W. Totten
Cover of the book Natural Gas Energy Measurement by Christopher W. Totten
Cover of the book Agile Strategy Management by Christopher W. Totten
Cover of the book ENT: An Introduction and Practical Guide by Christopher W. Totten
Cover of the book Electrical Installation Work: Level 3 by Christopher W. Totten
Cover of the book Thermodynamics and Ecological Modelling by Christopher W. Totten
Cover of the book The Nano Age of Digital Immunity Infrastructure Fundamentals and Applications by Christopher W. Totten
Cover of the book Long Lived States In Collisions by Christopher W. Totten
Cover of the book Phenomenological Creep Models of Composites and Nanomaterials by Christopher W. Totten
Cover of the book Flight Simulation by Christopher W. Totten
Cover of the book Nano and Molecular Electronics Handbook by Christopher W. Totten
Cover of the book Modern Distribution Systems with PSCAD Analysis by Christopher W. Totten
Cover of the book Laboratory Manual for Classification and Morphology of Rumen Ciliate Protozoa by Christopher W. Totten
Cover of the book The Mechanical Systems Design Handbook by Christopher W. Totten
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy