Android Game Programming by Example

Nonfiction, Computers, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book Android Game Programming by Example by John Horton, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Horton ISBN: 9781785286193
Publisher: Packt Publishing Publication: June 30, 2015
Imprint: Packt Publishing Language: English
Author: John Horton
ISBN: 9781785286193
Publisher: Packt Publishing
Publication: June 30, 2015
Imprint: Packt Publishing
Language: English

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

More books from Packt Publishing

Cover of the book Learning Bootstrap 4 by Building Projects by John Horton
Cover of the book AWS Networking Cookbook by John Horton
Cover of the book ASP.NET jQuery Cookbook by John Horton
Cover of the book Mastering Spark for Data Science by John Horton
Cover of the book Modular Programming with JavaScript by John Horton
Cover of the book The Node Craftsman Book by John Horton
Cover of the book SoapUI Cookbook by John Horton
Cover of the book Flash Game Development by Example by John Horton
Cover of the book Hands-On Software Architecture with Golang by John Horton
Cover of the book MySQL 8 Cookbook by John Horton
Cover of the book PhoneGap for Enterprise by John Horton
Cover of the book Monitoring Docker by John Horton
Cover of the book Data Visualization with D3 and AngularJS by John Horton
Cover of the book Puppet Reporting and Monitoring by John Horton
Cover of the book ArcGIS Pro 2.x Cookbook by John Horton
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy