Author: | D. L. Burt | ISBN: | 9781466953901 |
Publisher: | Trafford Publishing | Publication: | November 30, 2012 |
Imprint: | Trafford Publishing | Language: | English |
Author: | D. L. Burt |
ISBN: | 9781466953901 |
Publisher: | Trafford Publishing |
Publication: | November 30, 2012 |
Imprint: | Trafford Publishing |
Language: | English |
In a Gothic galaxy on the verge of oblivion, an ancient race discovers a lost device able to create souls and comes in conflict with those sent to reclaim it.
Suppose you had to fight a war in a place you could not go. So you sent warriors protected in specially made armor to do the fighting for you. For thousands of years they fought and died in your name only to be resurrected and returned, again and again, ever-engaged in eternal war, waged by immortal warriors.
Now suppose the device to grant them infinite life has been stolen by your enemy who now has the power to existence-erase your warriors forever.
A science fiction horror story set in the Sixth Millennium, the last book of the Apocrypha trilogy is told in a tense gothic style, immersed in Norse and Egyptian lore. Chronicling the quest for the lost Ark of Souls, Relics of the Realm takes you into an alien civilization on the verge of redemption and resurrection; a culture very similar to our own, and every bit as terrifying.
What thing so vile, Good and Evil join forces against it?
In a Gothic galaxy on the verge of oblivion, an ancient race discovers a lost device able to create souls and comes in conflict with those sent to reclaim it.
Suppose you had to fight a war in a place you could not go. So you sent warriors protected in specially made armor to do the fighting for you. For thousands of years they fought and died in your name only to be resurrected and returned, again and again, ever-engaged in eternal war, waged by immortal warriors.
Now suppose the device to grant them infinite life has been stolen by your enemy who now has the power to existence-erase your warriors forever.
A science fiction horror story set in the Sixth Millennium, the last book of the Apocrypha trilogy is told in a tense gothic style, immersed in Norse and Egyptian lore. Chronicling the quest for the lost Ark of Souls, Relics of the Realm takes you into an alien civilization on the verge of redemption and resurrection; a culture very similar to our own, and every bit as terrifying.
What thing so vile, Good and Evil join forces against it?