Augmented Reality, Virtual Reality, and Computer Graphics

Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Programming, User Interfaces, General Computing
Cover of the book Augmented Reality, Virtual Reality, and Computer Graphics by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319406510
Publisher: Springer International Publishing Publication: June 10, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319406510
Publisher: Springer International Publishing
Publication: June 10, 2016
Imprint: Springer
Language: English

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and

military sectors.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and

military sectors.

More books from Springer International Publishing

Cover of the book Product Lifecycle Management (Volume 3): The Executive Summary by
Cover of the book Terrestrial-Satellite Communication Networks by
Cover of the book International Handbook for Policy Research on School-Based Counseling by
Cover of the book Development Patterns of Material Productivity by
Cover of the book Life Cycle Assessment (LCA) and Life Cycle Analysis in Tourism by
Cover of the book NOTES and Endoluminal Surgery by
Cover of the book Ascorbic Acid in Plant Growth, Development and Stress Tolerance by
Cover of the book Arctic Marine Resource Governance and Development by
Cover of the book Emerging Technologies in Computing by
Cover of the book Philosophy in Stan Brakhage's Dog Star Man by
Cover of the book A Practical Guide to Sentiment Analysis by
Cover of the book The Horizontal Metropolis Between Urbanism and Urbanization by
Cover of the book Privacy and Identity Management. Facing up to Next Steps by
Cover of the book Citizen in Sensor Networks by
Cover of the book The Aesthetics of Dress by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy