Basic Sensors in iOS

Programming the Accelerometer, Gyroscope, and More

Nonfiction, Computers, Networking & Communications, Electronic Data Interchange
Cover of the book Basic Sensors in iOS by Alasdair  Allan, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Alasdair Allan ISBN: 9781449315429
Publisher: O'Reilly Media Publication: July 22, 2011
Imprint: O'Reilly Media Language: English
Author: Alasdair Allan
ISBN: 9781449315429
Publisher: O'Reilly Media
Publication: July 22, 2011
Imprint: O'Reilly Media
Language: English

What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing.

With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad. This book helps you focus on:

Camera: learn how to take pictures and video, create video thumbnails, customize video, and save media to the photo album

Audio: use the media picker controller and access the iPod music library in your own application, and enable your app to record and play sampled audio

Accelerometer: write an application that uses this sensor to determine device orientation

Magnetometer: learn how this sensor verifies compass headings

Core Motion: use this framework to receive motion data from both the accelerometer and the vibrational gyroscope

This short book is part of a collection that will, along with new material, be compiled into a larger book, iOS Sensor Programming. The other books in this collection are Augmented Reality in iOS, Geolocation in iOS, and iOS Sensor Apps with Arduino.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing.

With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad. This book helps you focus on:

Camera: learn how to take pictures and video, create video thumbnails, customize video, and save media to the photo album

Audio: use the media picker controller and access the iPod music library in your own application, and enable your app to record and play sampled audio

Accelerometer: write an application that uses this sensor to determine device orientation

Magnetometer: learn how this sensor verifies compass headings

Core Motion: use this framework to receive motion data from both the accelerometer and the vibrational gyroscope

This short book is part of a collection that will, along with new material, be compiled into a larger book, iOS Sensor Programming. The other books in this collection are Augmented Reality in iOS, Geolocation in iOS, and iOS Sensor Apps with Arduino.

More books from O'Reilly Media

Cover of the book CSS Cookbook by Alasdair  Allan
Cover of the book High Performance JavaScript by Alasdair  Allan
Cover of the book Rails: Up and Running by Alasdair  Allan
Cover of the book Hardcore Java by Alasdair  Allan
Cover of the book XML Publishing with Adobe InDesign by Alasdair  Allan
Cover of the book iMovie '11 & iDVD: The Missing Manual by Alasdair  Allan
Cover of the book C++ Pocket Reference by Alasdair  Allan
Cover of the book Windows Vista in a Nutshell by Alasdair  Allan
Cover of the book Making Data Visual by Alasdair  Allan
Cover of the book Linux iptables Pocket Reference by Alasdair  Allan
Cover of the book Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by Alasdair  Allan
Cover of the book Technology Strategy Patterns by Alasdair  Allan
Cover of the book The Manager's Path by Alasdair  Allan
Cover of the book CGI Programming with Perl by Alasdair  Allan
Cover of the book Designing Mobile Payment Experiences by Alasdair  Allan
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy