Beginning 3D Game Development with Unity 4

All-in-one, multi-platform game development

Nonfiction, Computers, Advanced Computing, Computer Science, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book Beginning 3D Game Development with Unity 4 by Sue  Blackman, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Sue Blackman ISBN: 9781430249009
Publisher: Apress Publication: September 20, 2013
Imprint: Apress Language: English
Author: Sue Blackman
ISBN: 9781430249009
Publisher: Apress
Publication: September 20, 2013
Imprint: Apress
Language: English

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, you'll build the foundations of a point-and-click style first-person adventure game-including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
  • With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.

By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.

By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

More books from Apress

Cover of the book Beginning jQuery 2 for ASP.NET Developers by Sue  Blackman
Cover of the book Developing Bots with Microsoft Bots Framework by Sue  Blackman
Cover of the book Practical Ext JS 4 by Sue  Blackman
Cover of the book Pro HTML5 Games by Sue  Blackman
Cover of the book Beginning Progressive Web App Development by Sue  Blackman
Cover of the book Mostly Codeless Game Development by Sue  Blackman
Cover of the book C++ Game Development Primer by Sue  Blackman
Cover of the book Beginning Laravel by Sue  Blackman
Cover of the book Modern X86 Assembly Language Programming by Sue  Blackman
Cover of the book Everyday Computing with Windows 8.1 by Sue  Blackman
Cover of the book Practical Azure Application Development by Sue  Blackman
Cover of the book 10 Don'ts on Your Digital Devices by Sue  Blackman
Cover of the book Windows Networking Troubleshooting by Sue  Blackman
Cover of the book Node.js Recipes by Sue  Blackman
Cover of the book When to Hire or Not Hire a Consultant by Sue  Blackman
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy