Betrayal

A LitRPG Adventure

Science Fiction & Fantasy, Fantasy
Cover of the book Betrayal by Terry W. Ervin II, Gryphonwood Press
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Author: Terry W. Ervin II ISBN: 1230002422725
Publisher: Gryphonwood Press Publication: July 11, 2018
Imprint: Language: English
Author: Terry W. Ervin II
ISBN: 1230002422725
Publisher: Gryphonwood Press
Publication: July 11, 2018
Imprint:
Language: English

Glenn, a college sophomore, hasn’t gotten used to being a gnome healer, trapped in a world that functions under the rules of Monsters, Maces and Magic. Of course, acclimating isn’t the plan. He, along with the other players drawn into the RPG world in the form of their characters, want to escape and return home.

Stephi, Kirby, Ron, Derek and Glenn survived their first adventure into the Dark Heart Swamp, and are approached to once again enter the dismal marshland. An elf maiden, daughter of a baronet, has been taken captive by a band of goblins, and gold is offered for her rescue.

Gold is needed, not only if the party hopes to escape the game world, but to live and survive its perils. Glenn and his party take the mission, even though they weren’t the first choice. Beyond that, the foul swamp and its evil denizen may not be the greatest danger. A seer warns that their greatest threat lies in betrayal.

Praise for Monsters, Maces, and Magic

"Exciting and hilarious! It feels like a true game with friends." Dueling Ogres Podcast

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Glenn, a college sophomore, hasn’t gotten used to being a gnome healer, trapped in a world that functions under the rules of Monsters, Maces and Magic. Of course, acclimating isn’t the plan. He, along with the other players drawn into the RPG world in the form of their characters, want to escape and return home.

Stephi, Kirby, Ron, Derek and Glenn survived their first adventure into the Dark Heart Swamp, and are approached to once again enter the dismal marshland. An elf maiden, daughter of a baronet, has been taken captive by a band of goblins, and gold is offered for her rescue.

Gold is needed, not only if the party hopes to escape the game world, but to live and survive its perils. Glenn and his party take the mission, even though they weren’t the first choice. Beyond that, the foul swamp and its evil denizen may not be the greatest danger. A seer warns that their greatest threat lies in betrayal.

Praise for Monsters, Maces, and Magic

"Exciting and hilarious! It feels like a true game with friends." Dueling Ogres Podcast

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