3ds Max Modeling for Games: Volume II

Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling

Nonfiction, Art & Architecture, General Art
Big bigCover of 3ds Max Modeling for Games: Volume II

More books from CRC Press

bigCover of the book Photosensitization of Porphyrins and Phthalocyanines by
bigCover of the book Aviation Psychology in Practice by
bigCover of the book Simulation of Ecological and Environmental Models by
bigCover of the book Power Electronics and Control Techniques for Maximum Energy Harvesting in Photovoltaic Systems by
bigCover of the book Microtubule Proteins by
bigCover of the book Nutritional Aspects Of Aging by
bigCover of the book Particle Characterization in Technology by
bigCover of the book Agile Model-Based Development Using UML-RSDS by
bigCover of the book Procurement Systems by
bigCover of the book Precision Photoshop by
bigCover of the book Creative Truth by
bigCover of the book Waste-to-Energy Technologies and Global Applications by
bigCover of the book Dikes and Revetments by
bigCover of the book Software Testing 2020 by
bigCover of the book Musculoskeletal Trauma in the Elderly by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy