Artificial Intelligence for Games

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing, Art & Architecture, General Art
Big bigCover of Artificial Intelligence for Games

More books from CRC Press

bigCover of the book Conducting Network Penetration and Espionage in a Global Environment by
bigCover of the book Viva Practice for the FRCS(Urol) and Postgraduate Urology Examinations by
bigCover of the book Embedded Systems Handbook by
bigCover of the book Smart Computing Applications in Crowdfunding by
bigCover of the book Matrix Theory and Applications with MATLAB by
bigCover of the book Photosensitization of Porphyrins and Phthalocyanines by
bigCover of the book Structural Design from First Principles by
bigCover of the book Handbook of Statistical Methods for Case-Control Studies by
bigCover of the book Encyclopedia of Animal Science - (Two-Volume Set) by
bigCover of the book Managing Lean Projects by
bigCover of the book Fluid Mechanics for Civil and Environmental Engineers by
bigCover of the book Rural Healthcare by
bigCover of the book Electronic and Electrical Servicing by
bigCover of the book Managing Money, Measurement and Marketing in the Allied Health Professions by
bigCover of the book Design for Reliability by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy