Computer Games

6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Big bigCover of Computer Games

More books from Springer International Publishing

bigCover of the book Traffic and Random Processes by
bigCover of the book Advances in Computational Intelligence by
bigCover of the book Immersive Learning Research Network by
bigCover of the book Finding a Million-Star Hotel by
bigCover of the book Agents and Artificial Intelligence by
bigCover of the book Energy Democracy by
bigCover of the book Gene Expression Systems in Fungi: Advancements and Applications by
bigCover of the book Business Ethics in the Social Context by
bigCover of the book Software Engineering Research, Management and Applications by
bigCover of the book Pattern Recognition and Image Analysis by
bigCover of the book Resource Constraints and Global Growth by
bigCover of the book Sharia Dynamics by
bigCover of the book Robotics in STEM Education by
bigCover of the book Pediatric Rheumatology in Clinical Practice by
bigCover of the book Atmospheric and Space Sciences: Neutral Atmospheres by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy