Connected Gaming

What Making Video Games Can Teach Us about Learning and Literacy

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games, Video & Electronic
Big bigCover of Connected Gaming

More books from The MIT Press

bigCover of the book Fighting Corruption Is Dangerous by
bigCover of the book 'And' by
bigCover of the book The Dash—The Other Side of Absolute Knowing by
bigCover of the book What Do Science, Technology, and Innovation Mean from Africa? by
bigCover of the book Why We Cooperate by
bigCover of the book Drone by
bigCover of the book Aesthetics of Interaction in Digital Art by
bigCover of the book Consciousness Revisited by
bigCover of the book Getting it Wrong by
bigCover of the book The Feeling Body by
bigCover of the book Secrets of Economics Editors by
bigCover of the book Design, When Everybody Designs by
bigCover of the book Knowledge Unbound by
bigCover of the book Paid by
bigCover of the book The Terror of Evidence by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy