Designing Gamified Systems

Meaningful Play in Interactive Entertainment, Marketing and Education

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Big bigCover of Designing Gamified Systems

More books from CRC Press

bigCover of the book Hybrid Modeling in Process Industries by
bigCover of the book Short Answer Questions for the MRCOphth Part 1 by
bigCover of the book Hopf Algebras and Quantum Groups by
bigCover of the book Long Lived States In Collisions by
bigCover of the book Antiviral Compounds From Plants by
bigCover of the book Valuing People in Construction by
bigCover of the book Neural Networks for Robotics by
bigCover of the book Co-Creating in Health Practice by
bigCover of the book Laser Safety by
bigCover of the book Computer Programming for Beginners by
bigCover of the book Engineering Mathematics with MATLAB by
bigCover of the book Electromyography In Ergonomics by
bigCover of the book Numerical Solutions for Partial Differential Equations by
bigCover of the book Classical and Modern Mechanisms for Engineers and Inventors by
bigCover of the book Management, Quality and Economics in Building by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy