Digital Games as History

How Videogames Represent the Past and Offer Access to Historical Practice

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Big bigCover of Digital Games as History

More books from Taylor and Francis

bigCover of the book World Yearbook of Education 2016 by
bigCover of the book The Design of Educational Exhibits by
bigCover of the book The Ancient Economy by
bigCover of the book The Wild Irish Girl by
bigCover of the book Ethics and the University by
bigCover of the book Modern Persian Literature in Afghanistan by
bigCover of the book Phenomenology by
bigCover of the book World Politics by
bigCover of the book Speculations by
bigCover of the book Dying, Death, Burial and Commemoration in Reformation Europe by
bigCover of the book Commercial Agents and the Law by
bigCover of the book The Arab Lobby and US Foreign Policy by
bigCover of the book Proportion by
bigCover of the book How to Market Design Consultancy Services by
bigCover of the book The Changing World of the Executive by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy