Emerging Research and Trends in Gamification

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Entertainment, Games, Video & Electronic, Video & Electronic Games
Big bigCover of Emerging Research and Trends in Gamification

More books from IGI Global

bigCover of the book Game Theory Framework Applied to Wireless Communication Networks by
bigCover of the book Utilizing Consumer Psychology in Business Strategy by
bigCover of the book Flipped Instruction Methods and Digital Technologies in the Language Learning Classroom by
bigCover of the book Multidisciplinary Studies in Knowledge and Systems Science by
bigCover of the book Strategic Management and Leadership for Systems Development in Virtual Spaces by
bigCover of the book Design and Test Technology for Dependable Systems-on-Chip by
bigCover of the book Gendered Occupational Differences in Science, Engineering, and Technology Careers by
bigCover of the book Emerging Technologies in Wireless Ad-hoc Networks by
bigCover of the book Wearable Technologies by
bigCover of the book Simulation and Gaming for Mathematical Education by
bigCover of the book E-Logistics and E-Supply Chain Management by
bigCover of the book Emerging Perspectives on the Design, Use, and Evaluation of Mobile and Handheld Devices by
bigCover of the book Systemic Knowledge-Based Assessment of Higher Education Programs by
bigCover of the book Organizational, Legal, and Technological Dimensions of Information System Administration by
bigCover of the book Cognitive Radio and Interference Management by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy