Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Big bigCover of Game Dynamics

More books from Springer International Publishing

bigCover of the book Application of Soil Physics in Environmental Analyses by
bigCover of the book The Formalisms of Quantum Mechanics by
bigCover of the book Policy Agendas in Australia by
bigCover of the book Organic-Inorganic Composite Polymer Electrolyte Membranes by
bigCover of the book Citric Acid by
bigCover of the book Oocytes by
bigCover of the book HCI International 2019 - Posters by
bigCover of the book Modern Problems in Insurance Mathematics by
bigCover of the book Extreme States of Matter in Strong Interaction Physics by
bigCover of the book Interpreting Plato Socratically by
bigCover of the book Thrombosis and Embolism: from Research to Clinical Practice by
bigCover of the book Progress in Industrial Mathematics at ECMI 2016 by
bigCover of the book Schooling for Sustainable Development in Africa by
bigCover of the book The Vienna Circle by
bigCover of the book Progressive Business Models by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy