Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Big bigCover of Game Dynamics

More books from Springer International Publishing

bigCover of the book Services Marketing Cases in Emerging Markets by
bigCover of the book Industry Trends in Cloud Computing by
bigCover of the book Singular Limits in Thermodynamics of Viscous Fluids by
bigCover of the book Dynamical and Geometric Aspects of Hamilton-Jacobi and Linearized Monge-Ampère Equations by
bigCover of the book The Europeanisation of the Western Balkans by
bigCover of the book Complex Fluid-Flows in Microfluidics by
bigCover of the book Human Thriving and the Law by
bigCover of the book Advances and Technical Standards in Neurosurgery by
bigCover of the book The Sol-to-Gel Transition by
bigCover of the book Risk Management of Education Systems by
bigCover of the book Smart Organizations and Smart Artifacts by
bigCover of the book Kitchener as Proconsul of Egypt, 1911-1914 by
bigCover of the book Frontiers of Dynamic Games by
bigCover of the book Police Misconduct in Brooklyn by
bigCover of the book Interoperability, Safety and Security in IoT by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy