Games-To-Teach or Games-To-Learn

Unlocking the Power of Digital Game-Based Learning Through Performance

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Big bigCover of Games-To-Teach or Games-To-Learn

More books from Springer Singapore

bigCover of the book Frontiers in Materials Processing, Applications, Research and Technology by
bigCover of the book Advances in Energy and Environmental Materials by
bigCover of the book Discrete Optimization in Architecture by
bigCover of the book Quality of Teacher Education and Learning by
bigCover of the book Fundamentals and Principles of Artifacts Science by
bigCover of the book Generalized Dynamics of Soft-Matter Quasicrystals by
bigCover of the book Korean Modernization and Uneven Development by
bigCover of the book Sustainability and Social Responsibility of Accountability Reporting Systems by
bigCover of the book Empirical Likelihood and Quantile Methods for Time Series by
bigCover of the book Intelligent Engineering Informatics by
bigCover of the book Data-Driven Technology for Engineering Systems Health Management by
bigCover of the book Principles and Applications of Environmental Biotechnology for a Sustainable Future by
bigCover of the book Promoting Development by
bigCover of the book Therapeutic and Diagnostic Nanomaterials by
bigCover of the book Development Report on China’s New Media by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy