Innovation and Marketing in the Video Game Industry

Avoiding the Performance Trap

Business & Finance, Management & Leadership, Management
Big bigCover of Innovation and Marketing in the Video Game Industry

More books from Taylor and Francis

bigCover of the book Human Development in Iraq by
bigCover of the book The British Industrial Decline by
bigCover of the book War and Ideas by
bigCover of the book Civil Liability in Criminal Justice by
bigCover of the book Popular Culture and Custom in Nineteenth-Century England by
bigCover of the book Revival: A Last Vintage (1950) by
bigCover of the book Music Technology and the Project Studio by
bigCover of the book Religious Authority and Political Thought in Twelver Shi'ism by
bigCover of the book Heinz Kohut and the Psychology of the Self by
bigCover of the book Rights by
bigCover of the book Theological Radicalism and Tradition by
bigCover of the book Cognition and Neuropsychology by
bigCover of the book Anthropology and Nature by
bigCover of the book The Rwenzururu Movement in Uganda by
bigCover of the book The Routledge Companion to Air Transport Management by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy