Interactive path planning and real-time motion synthesis for articulated humanoid characters in virtual environments

Nonfiction, Computers, Programming
Big bigCover of Interactive path planning and real-time motion synthesis for articulated humanoid characters in virtual environments

More books from GRIN Publishing

bigCover of the book The use of emetics to obtain internally concealed drugs as evidence - a means of torture? by
bigCover of the book Symbiotic competitors - the nature of Sino-US relations by
bigCover of the book Alexander Pope as satirist and commentator on his society by
bigCover of the book Rock music in the German Democratic Republic during the 1970s by
bigCover of the book Interkulturelle Kommunikation, Interkulturelles Lernen, Interkulturelle Semantik by
bigCover of the book Thematising Revelation in the Ecumenical Age by
bigCover of the book Moral Issues and Concerns about China's One-Child Policy by
bigCover of the book Apocalypse... Eventually by
bigCover of the book The Concept of Democracy in the Political Transformations of Central and Eastern Europe by
bigCover of the book La Europa Segunda en Venezuela by
bigCover of the book Business of Restaurants by
bigCover of the book The Semantic Charging of Space in 'The Castle of Otranto' (Gothic Novel) by
bigCover of the book Joseph Ratzinger in Bavaria 1951 - 1959 by
bigCover of the book Mina Harker - A New Woman? by
bigCover of the book Critique on statement: Customer in the disposable paper sector are still influenced by marketers by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy