Player and Avatar

The Affective Potential of Videogames

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Big bigCover of Player and Avatar

More books from McFarland & Company, Inc., Publishers

bigCover of the book Italian Gothic Horror Films, 1980-1989 by
bigCover of the book The Composer on Screen by
bigCover of the book Dinosaurs Ever Evolving by
bigCover of the book The Harry Potter Generation by
bigCover of the book Crossing Antietam by
bigCover of the book Teens and the New Religious Landscape by
bigCover of the book Sherlock and Transmedia Fandom by
bigCover of the book African Traditional Religion in the Modern World, 2d ed. by
bigCover of the book Chronology of Latin Americans in Baseball, 1871-2015 by
bigCover of the book Giallo Cinema and Its Folktale Roots by
bigCover of the book Murder in the Closet by
bigCover of the book Synesthesia and the Arts by
bigCover of the book Coney Island by
bigCover of the book Maybe Next Year by
bigCover of the book Jolly Della Pringle by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy