Procedural Storytelling in Game Design

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Big bigCover of Procedural Storytelling in Game Design

More books from CRC Press

bigCover of the book Property, Place and Piracy by
bigCover of the book NEC3 Construction Contracts: 100 Questions and Answers by
bigCover of the book Operative Obstetrics, 4E by
bigCover of the book People and Culture in Construction by
bigCover of the book Modeling Marine Systems by
bigCover of the book Site Carpentry by
bigCover of the book Houdini On the Spot by
bigCover of the book A Systematic Approach to Learning Robot Programming with ROS by
bigCover of the book Mathematical Models in Boundary Layer Theory by
bigCover of the book Handbook of Automotive Power Electronics and Motor Drives by
bigCover of the book Evaporation of Water With Emphasis on Applications and Measurements by
bigCover of the book High Pressure Technology by
bigCover of the book Parry's Valuation and Investment Tables by
bigCover of the book Engineering Psychology and Cognitive Ergonomics by
bigCover of the book Lithium-Ion Supercapacitors by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy