Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers

Nonfiction, Computers, Networking & Communications, Hardware, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Big bigCover of Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

More books from Springer International Publishing

bigCover of the book Software Engineering: Challenges and Solutions by
bigCover of the book Cognitive and Affective Aspects in Science Education Research by
bigCover of the book Modelling of Plasmonic and Graphene Nanodevices by
bigCover of the book Interprofessional Education in Patient-Centered Medical Homes by
bigCover of the book Using Transparency Against Corruption in Public Procurement by
bigCover of the book Handbook of the Sociology of Sexualities by
bigCover of the book Young People's Perspectives on End-of-Life by
bigCover of the book Cybercrime, Organized Crime, and Societal Responses by
bigCover of the book Care of Adults with Chronic Childhood Conditions by
bigCover of the book Computations with Modular Forms by
bigCover of the book Searching Speech Databases by
bigCover of the book Biocommunication of Ciliates by
bigCover of the book Data Assimilation for Atmospheric, Oceanic and Hydrologic Applications (Vol. III) by
bigCover of the book Linking Gender to Climate Change Impacts in the Global South by
bigCover of the book Nursing: Health Education and Improving Patient Self-Management by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy