Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers

Nonfiction, Computers, Networking & Communications, Hardware, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Big bigCover of Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

More books from Springer International Publishing

bigCover of the book Random Obstacle Problems by
bigCover of the book Information Retrieval Technology by
bigCover of the book Digitalisation, Innovation, and Transformation by
bigCover of the book Neonatal Head and Spine Ultrasonography by
bigCover of the book Central Banking and Financial Stability in East Asia by
bigCover of the book Machine Learning and Data Mining Approaches to Climate Science by
bigCover of the book Coalition Politics and Federalism by
bigCover of the book Integrated Diabetes Care by
bigCover of the book Models, Simulation, and Experimental Issues in Structural Mechanics by
bigCover of the book Machine Learning and Knowledge Discovery in Databases by
bigCover of the book A Sustainable Philosophy—The Work of Bryan Norton by
bigCover of the book Human Aspects of Information Security, Privacy, and Trust by
bigCover of the book Public Relations Capitalism by
bigCover of the book Pesticide Residue in Foods by
bigCover of the book A Brief History of Blood and Lymphatic Vessels by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy