Blueprints Visual Scripting for Unreal Engine

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Entertainment, Games, Role Playing & Fantasy
Cover of the book Blueprints Visual Scripting for Unreal Engine by Brenden Sewell, Packt Publishing
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Author: Brenden Sewell ISBN: 9781785285097
Publisher: Packt Publishing Publication: July 28, 2015
Imprint: Packt Publishing Language: English
Author: Brenden Sewell
ISBN: 9781785285097
Publisher: Packt Publishing
Publication: July 28, 2015
Imprint: Packt Publishing
Language: English

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.

By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.

From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.

By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.

From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

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