by
Randi J. Rost, Bill M. Licea-Kane, Dan Ginsburg
Language: English
Release Date: July 13, 2009
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics...