Packt Publishing imprint: 4826 books

Spring Boot 2.0 Cookbook

Configure, test, extend, deploy, and monitor your Spring Boot application both outside and inside the cloud, 2nd Edition

by Alex Antonov
Language: English
Release Date: February 26, 2018

Take your application development skills to the next level by implementing Spring Boot features effectively Key Features This collection of effective recipes serves as guidelines for Spring Boot application development Get up to date with features of the latest version of Spring Boot 2.0 Tips...
by Raj Amal W.
Language: English
Release Date: September 30, 2015

Integrate Google Maps with your Android application to offer feature-rich and interactive mapsAbout This BookSet up the development environment and obtain the Google API key to create your first map applicationCreate a cutting edge Google maps application by implementing all the concepts learnedA...

Kotlin Programming By Example

Build real-world Android and web applications the Kotlin way

by Iyanu Adelekan
Language: English
Release Date: March 28, 2018

Enhance your Kotlin programming skills by building 3 real-world applications Key Features Build three full-fledged, engaging applications from scratch and learn to deploy them Enhance your app development and programming activities with Kotlin’s powerful and intuitive tools and utilities. Experience...
by David Salter
Language: English
Release Date: August 28, 2015

Master building complex applications with NetBeans to become more proficient programmersAbout This BookCustomize NetBeans to fit your unique needsExcel in NetBeans IDE, learning the shortcuts and hidden features to become more productiveA comprehensive guide to become more productive at application...
by Jean-Baptiste Onofré
Language: English
Release Date: July 22, 2014

This book is a tutorial written with a step-by-step approach to help you implement an optimum clustering solution in Apache Karaf Cellar quickly and efficiently. If you are new to Karaf and want to install and manage multiple Karaf instances by farming or clustering, then this book is for you. If you...
by Brian Bradley
Language: English
Release Date: March 19, 2014

This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. If you are a SketchUp user who would love to turn your favourite...
by Michael Szabo
Language: English
Release Date: February 7, 2012

This book contains short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how...
by Richard J. Moore
Language: English
Release Date: August 26, 2011

This beginner's guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You'll also learn how to avoid some common pitfalls. Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You dont need game design or game development experience and no experience of UDK is required
by Allan Brito
Language: English
Release Date: November 25, 2009

Spring Persistence with Hibernate is an easy-to-follow, step-by-step, and example-rich guide to using Spring and Hibernate to build robust and effective Java applications. Furthermore, the book can be used as reference in areas where developers need help. All the topics explained in the book are demonstrated...
by Simon Russell, Michael Szabo
Language: English
Release Date: August 21, 2013

This book is written in a Cookbook style with short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather...
by Michelle M. Fernandez
Language: English
Release Date: March 31, 2015

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
by Wade Tracy
Language: English
Release Date: November 23, 2012

This book is a step-by-step, hands-on introduction to the basics of mobile game development with the ShiVa3D game engine. This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to learn about both. Although previous programming...
by Paolo Ciccone
Language: English
Release Date: October 14, 2013

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.
by Francisco Tufró
Language: English
Release Date: March 26, 2013

A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch. This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and they're targeting more than one platform. All of this without having to...
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