The Mit Press imprint: 939 books

Contagious Architecture

Computation, Aesthetics, and Space

by Luciana Parisi
Language: English
Release Date: March 8, 2013

A proposal that algorithms are not simply instructions to be performed but thinking entities that construct digital spatio-temporalities. In Contagious Architecture, Luciana Parisi offers a philosophical inquiry into the status of the algorithm in architectural and interaction design. Her thesis...
by Branden Hookway
Language: English
Release Date: April 4, 2014

A cultural theory of the interface as a relation that is both ubiquitous and elusive, drawing on disciplines from cultural theory to architecture. In this book, Branden Hookway considers the interface not as technology but as a form of relationship with technology. The interface, Hookway proposes,...
by Alicia Kestrell Verlager, E. Cabell Hankinson Gathman, Nicholas A. Knouf
Language: English
Release Date: September 30, 2011

Memoir, clinical writings, and ethnography inform new perspectives on the experience of technology; personal stories illuminate how technology enters the inner life. For more than two decades, in such landmark studies as The Second Self and Life on the Screen, Sherry Turkle has challenged our...

A Play of Bodies

How We Perceive Videogames

by Brendan Keogh
Language: English
Release Date: March 30, 2018

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces,...
by Gina Neff, Dawn Nafus
Language: English
Release Date: June 24, 2016

What happens when people turn their everyday experience into data: an introduction to the essential ideas and key challenges of self-tracking. People keep track. In the eighteenth century, Benjamin Franklin kept charts of time spent and virtues lived up to. Today, people use technology to self-track:...

In Praise of Reason

Why Rationality Matters for Democracy

by Michael P. Lynch
Language: English
Release Date: March 16, 2012

A spirited defense of the relevance of reason for an era of popular skepticism over such matters as climate change, vaccines, and evolution. Why does reason matter, if (as many people seem to think) in the end everything comes down to blind faith or gut instinct? Why not just go with what you...

Digital Signatures

The Impact of Digitization on Popular Music Sound

by Ragnhild Brøvig-Hanssen, Anne Danielsen
Language: English
Release Date: February 26, 2016

How sonically distinctive digital “signatures”—including reverb, glitches, and autotuning—affect the aesthetics of popular music, analyzed in works by Prince, Lady Gaga, and others. Is digital production killing the soul of music? Is Auto-Tune the nadir of creative expression? Digital...

Memory and Movies

What Films Can Teach Us about Memory

by John Seamon
Language: English
Release Date: August 14, 2015

How popular films from Memento to Slumdog Millionaire can help us understand how memory works. In the movie Slumdog Millionaire, the childhood memories of a young game show contestant trigger his correct answers. In Memento, the amnesiac hero uses tattoos as memory aids. In Away from Her, an...
by Umberto Eco
Language: English
Release Date: February 27, 2015

Umberto Eco's wise and witty guide to researching and writing a thesis, published in English for the first time. By the time Umberto Eco published his best-selling novel The Name of the Rose, he was one of Italy's most celebrated intellectuals, a distinguished academic and the author of influential...

Bad Call

Technology's Attack on Referees and Umpires and How to Fix It

by Harry Collins, Robert Evans, Christopher Higgins
Language: English
Release Date: September 30, 2016

How technologies can get it wrong in sports, and what the consequences are—referees undermined, fans heartbroken, and the illusion of perfect accuracy maintained. Good call or bad call, referees and umpires have always had the final say in sports. Bad calls are more visible: plays are televised...

Inter/vention

Free Play in the Age of Electracy

by Jan Rune Holmevik, Ian Bogost
Language: English
Release Date: March 23, 2012

A proposal that electracy—the special skills needed to navigate and understand our digital world—can be developed through play. In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of “writing”...

The Materiality of Interaction

Notes on the Materials of Interaction Design

by Mikael Wiberg
Language: English
Release Date: March 2, 2018

A new approach to interaction design that moves beyond representation and metaphor to focus on the material manifestations of interaction. Smart watches, smart cars, the Internet of things, 3D printing: all signal a trend toward combining digital and analog materials in design. Interaction...

Programmed Inequality

How Britain Discarded Women Technologists and Lost Its Edge in Computing

by Marie Hicks
Language: English
Release Date: February 3, 2017

How Britain lost its early dominance in computing by systematically discriminating against its most qualified workers: women. In 1944, Britain led the world in electronic computing. By 1974, the British computer industry was all but extinct. What happened in the intervening thirty years holds...

Creating Language

Integrating Evolution, Acquisition, and Processing

by Morten H. Christiansen, Nick Chater
Language: English
Release Date: March 18, 2016

A work that reveals the profound links between the evolution, acquisition, and processing of language, and proposes a new integrative framework for the language sciences. Language is a hallmark of the human species; the flexibility and unbounded expressivity of our linguistic abilities is unique...
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