Build your own 2D Game Engine and Create Great Web Games

Using HTML5, JavaScript, and WebGL

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Software Development, General Computing
Cover of the book Build your own 2D Game Engine and Create Great Web Games by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace, Apress
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Author: Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace ISBN: 9781484209523
Publisher: Apress Publication: October 13, 2015
Imprint: Apress Language: English
Author: Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
ISBN: 9781484209523
Publisher: Apress
Publication: October 13, 2015
Imprint: Apress
Language: English

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.

This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes

e concepts based on HTML5, JavaScript, and WebGL.

After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.

• Assists the reader in understanding the core-concepts behind a 2D game engine

• Guides the reader in building a functional game engine based on these concepts

• Lead

s the reader in exploring the interplay between technical design and game experience design

• Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.

This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes

e concepts based on HTML5, JavaScript, and WebGL.

After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.

• Assists the reader in understanding the core-concepts behind a 2D game engine

• Guides the reader in building a functional game engine based on these concepts

• Lead

s the reader in exploring the interplay between technical design and game experience design

• Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

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