Building Levels in Unity

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Business Software
Cover of the book Building Levels in Unity by Volodymyr Gerasimov, Packt Publishing
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Author: Volodymyr Gerasimov ISBN: 9781785282065
Publisher: Packt Publishing Publication: June 22, 2015
Imprint: Packt Publishing Language: English
Author: Volodymyr Gerasimov
ISBN: 9781785282065
Publisher: Packt Publishing
Publication: June 22, 2015
Imprint: Packt Publishing
Language: English

Unity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world.

From the basics to a playable demo, this book will help you build levels in Unity with hands-on practices.

Full of practical examples, it will start by getting you comfortable with the engine as it will enable you to freely navigate and complete tutorials with ease. The book will walk you through the technical requirements of importing your own assets, created with popular 2D and 3D applications, and how to optimize and enhance them with Unity.

By the end of the book, you will get accustomed to Unity editor and will be able to develop a fully-featured game world in Unity.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Unity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world.

From the basics to a playable demo, this book will help you build levels in Unity with hands-on practices.

Full of practical examples, it will start by getting you comfortable with the engine as it will enable you to freely navigate and complete tutorials with ease. The book will walk you through the technical requirements of importing your own assets, created with popular 2D and 3D applications, and how to optimize and enhance them with Unity.

By the end of the book, you will get accustomed to Unity editor and will be able to develop a fully-featured game world in Unity.

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