Classic Home Video Games, 1985-1988

A Complete Reference Guide

Nonfiction, Reference & Language, Reference, Encyclopedias, Entertainment, Games
Cover of the book Classic Home Video Games, 1985-1988 by Brett Weiss, McFarland & Company, Inc., Publishers
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Author: Brett Weiss ISBN: 9781476601410
Publisher: McFarland & Company, Inc., Publishers Publication: November 12, 2012
Imprint: Language: English
Author: Brett Weiss
ISBN: 9781476601410
Publisher: McFarland & Company, Inc., Publishers
Publication: November 12, 2012
Imprint:
Language: English

A follow up to 2007’s Classic Home Video Games, 1972–1984, this reference work provides detailed descriptions and reviews of every U.S.–released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author’s critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

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A follow up to 2007’s Classic Home Video Games, 1972–1984, this reference work provides detailed descriptions and reviews of every U.S.–released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author’s critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

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