Cocos2d-x Game Development Blueprints

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book Cocos2d-x Game Development Blueprints by Karan Sequeira, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Karan Sequeira ISBN: 9781783985272
Publisher: Packt Publishing Publication: July 27, 2015
Imprint: Packt Publishing Language: English
Author: Karan Sequeira
ISBN: 9781783985272
Publisher: Packt Publishing
Publication: July 27, 2015
Imprint: Packt Publishing
Language: English

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

More books from Packt Publishing

Cover of the book Instant ForgedUI Starter by Karan Sequeira
Cover of the book Getting Started with Unity 5.x 2D Game Development by Karan Sequeira
Cover of the book Mastering SaltStack - Second Edition by Karan Sequeira
Cover of the book Learning Swift - Second Edition by Karan Sequeira
Cover of the book Raspberry Pi Home Automation with Arduino - Second Edition by Karan Sequeira
Cover of the book SolarWinds Server & Application Monitor : Deployment and Administration by Karan Sequeira
Cover of the book Clojure for Data Science by Karan Sequeira
Cover of the book Android Things Quick Start Guide by Karan Sequeira
Cover of the book Getting Started with ownCloud by Karan Sequeira
Cover of the book Ouya Unity Game Development by Karan Sequeira
Cover of the book Apache Maven Cookbook by Karan Sequeira
Cover of the book Learn Clip Studio Paint by Karan Sequeira
Cover of the book Mastering The Faster Web with PHP, MySQL, and JavaScript by Karan Sequeira
Cover of the book OpenCV 2 Computer Vision Application Programming Cookbook by Karan Sequeira
Cover of the book Learning Swift by Karan Sequeira
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy