Computer Games

Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina

Nonfiction, Computers, Computer Hardware, Personal Computers, Advanced Computing, Artificial Intelligence, General Computing
Cover of the book Computer Games by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319394022
Publisher: Springer International Publishing Publication: May 11, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319394022
Publisher: Springer International Publishing
Publication: May 11, 2016
Imprint: Springer
Language: English

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.

The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.

The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

More books from Springer International Publishing

Cover of the book Epistemic Virtues in the Sciences and the Humanities by
Cover of the book Chiral Lewis Acids by
Cover of the book Indoor and Outdoor Nanoparticles by
Cover of the book Digital Image Processing using SCILAB by
Cover of the book Exchange Rate, Second Round Effects and Inflation Processes by
Cover of the book Hayek: A Collaborative Biography by
Cover of the book Exploring Environmental Ethics by
Cover of the book Contemporary Philosophical Proposals for the University by
Cover of the book Parametric Packet-based Audiovisual Quality Model for IPTV services by
Cover of the book Solving Large-Scale Production Scheduling and Planning in the Process Industries by
Cover of the book Validity and Validation in Social, Behavioral, and Health Sciences by
Cover of the book Design and Computation of Modern Engineering Materials by
Cover of the book Human and Mediated Communication around the World by
Cover of the book Judges, Judging and Humour by
Cover of the book Hayek: A Collaborative Biography by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy