Computer Games and the Social Imaginary

Nonfiction, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture
Cover of the book Computer Games and the Social Imaginary by Graeme Kirkpatrick, Wiley
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Graeme Kirkpatrick ISBN: 9780745671901
Publisher: Wiley Publication: October 30, 2013
Imprint: Polity Language: English
Author: Graeme Kirkpatrick
ISBN: 9780745671901
Publisher: Wiley
Publication: October 30, 2013
Imprint: Polity
Language: English

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values.

From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production.

Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values.

From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production.

Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

More books from Wiley

Cover of the book Baseband Receiver Design for Wireless MIMO-OFDM Communications by Graeme Kirkpatrick
Cover of the book Hedge Fund Market Wizards by Graeme Kirkpatrick
Cover of the book Cyber-Risk Informatics by Graeme Kirkpatrick
Cover of the book Micro- and Nanophotonic Technologies by Graeme Kirkpatrick
Cover of the book Morgenthau by Graeme Kirkpatrick
Cover of the book Evolutions of the Complex Relationship Between Education and Territories by Graeme Kirkpatrick
Cover of the book The Scientific Bases of Human Anatomy by Graeme Kirkpatrick
Cover of the book Cooking Basics For Dummies by Graeme Kirkpatrick
Cover of the book SAT Math For Dummies by Graeme Kirkpatrick
Cover of the book Bauphysik Kalender 2012 by Graeme Kirkpatrick
Cover of the book Patriarchy at Work by Graeme Kirkpatrick
Cover of the book Surviving Your Child's Adolescence by Graeme Kirkpatrick
Cover of the book Windows 7 For Seniors For Dummies by Graeme Kirkpatrick
Cover of the book Zero Limits by Graeme Kirkpatrick
Cover of the book Practical Procedures in Aesthetic Dentistry by Graeme Kirkpatrick
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy