Cross-Platform Development in C++

Building Mac OS X, Linux, and Windows Applications (Adobe Reader)

Nonfiction, Computers, Programming, C & C++, C++, Programming Languages
Cover of the book Cross-Platform Development in C++ by Syd Logan, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Syd Logan ISBN: 9780132702188
Publisher: Pearson Education Publication: November 27, 2007
Imprint: Addison-Wesley Professional Language: English
Author: Syd Logan
ISBN: 9780132702188
Publisher: Pearson Education
Publication: November 27, 2007
Imprint: Addison-Wesley Professional
Language: English

Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.

Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches.

This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support.

Build Cross-Platform Applications without Compromise

Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes

  • Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux
  • Delivering functionality and interfaces that are consistent on all platforms
  • Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+
  • Determining when and when not to use native IDEs and how to limit their impact on portability
  • Leveraging standards-based APIs, including POSIX and STL
  • Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++
  • Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR)
  • Establishing an effective cross-platform bug reporting and tracking system
  • Creating builds for multiple platforms and detecting build failures across platforms when they occur
  • Understanding the native runtime environment and its impact on installation
  • Utilizing wxWidgets to create multi-platform GUI applications from a single code base
  • Thoroughly testing application portability
  • Understanding cross-platform GUI toolkit design with Trixul
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.

Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches.

This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support.

Build Cross-Platform Applications without Compromise

Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes

More books from Pearson Education

Cover of the book Chris Crawford on Interactive Storytelling by Syd Logan
Cover of the book The iPad Project Book by Syd Logan
Cover of the book Apache Spark in 24 Hours, Sams Teach Yourself by Syd Logan
Cover of the book Print Like a Pro by Syd Logan
Cover of the book The Financial Times Guide to Business Networking by Syd Logan
Cover of the book Maintaining Financial Success and Expanding into Other Markets at FeedMyPet.com by Syd Logan
Cover of the book Mac OS X Help Line, Tiger Edition by Syd Logan
Cover of the book Developing and Hosting Applications on the Cloud by Syd Logan
Cover of the book The CERT Oracle Secure Coding Standard for Java by Syd Logan
Cover of the book King Lear: York Notes for A-level by Syd Logan
Cover of the book Microsoft Exchange Server 2013 Pocket Consultant Databases, Services, & Management by Syd Logan
Cover of the book Leading Lean Software Development by Syd Logan
Cover of the book The Great Gatsby by Syd Logan
Cover of the book Programming in Objective-C by Syd Logan
Cover of the book It's Time to Redefine Success by Syd Logan
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy