Author: | Phillip Rhoades | ISBN: | 9781370873982 |
Publisher: | Phillip Rhoades | Publication: | December 24, 2017 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Phillip Rhoades |
ISBN: | 9781370873982 |
Publisher: | Phillip Rhoades |
Publication: | December 24, 2017 |
Imprint: | Smashwords Edition |
Language: | English |
Welcome to the D2v3 Gaming System Version 3, a tabletop gaming system designed for quick role playing games when you don’t have the time (or the will) for more complicated RPG systems, but you still want to do a little role playing.
The focus behind the simple mechanics of the D2v3 system is to encourage more roleplay (actual character and story-based gaming) and less roll play (throwing dice and big numbers around). Banking on vagaries of obscure rules should not figure into a good, solid, fun game.
All you really need to play a game with the D2v3 system is this document, a few pencils, some paper, a coin or die per player, and someone willing to be the game master. Once you have these, you'll be ready to start roleplaying!
The acquisition of items and gold is of little importance in the mechanics of the D2v3 system. It is assumed that the heroes will acquire better armor, newer weapons, and so on as the game plays out over time. The details of all of these are left up to the game master and the player’s imaginations.
When your character goes up a level, your character will automatically have skill points to spend on various things, including a better armor class and better damage potential. Players are encouraged to give stories and reasons as to why their characters' stats have improved. Perhaps your character now has a longsword instead of a short sword, has a new shield, or has learned the subtle art of getting out of the way. Feel free to be creative.
Welcome to the D2v3 Gaming System Version 3, a tabletop gaming system designed for quick role playing games when you don’t have the time (or the will) for more complicated RPG systems, but you still want to do a little role playing.
The focus behind the simple mechanics of the D2v3 system is to encourage more roleplay (actual character and story-based gaming) and less roll play (throwing dice and big numbers around). Banking on vagaries of obscure rules should not figure into a good, solid, fun game.
All you really need to play a game with the D2v3 system is this document, a few pencils, some paper, a coin or die per player, and someone willing to be the game master. Once you have these, you'll be ready to start roleplaying!
The acquisition of items and gold is of little importance in the mechanics of the D2v3 system. It is assumed that the heroes will acquire better armor, newer weapons, and so on as the game plays out over time. The details of all of these are left up to the game master and the player’s imaginations.
When your character goes up a level, your character will automatically have skill points to spend on various things, including a better armor class and better damage potential. Players are encouraged to give stories and reasons as to why their characters' stats have improved. Perhaps your character now has a longsword instead of a short sword, has a new shield, or has learned the subtle art of getting out of the way. Feel free to be creative.