Designing Games

A Guide to Engineering Experiences

Nonfiction, Computers, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics
Cover of the book Designing Games by Tynan Sylvester, O'Reilly Media
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Author: Tynan Sylvester ISBN: 9781449338022
Publisher: O'Reilly Media Publication: January 3, 2013
Imprint: O'Reilly Media Language: English
Author: Tynan Sylvester
ISBN: 9781449338022
Publisher: O'Reilly Media
Publication: January 3, 2013
Imprint: O'Reilly Media
Language: English

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each other’s heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your game’s market positioning will affect your design
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

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