Designing Games

A Guide to Engineering Experiences

Nonfiction, Computers, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics
Cover of the book Designing Games by Tynan Sylvester, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tynan Sylvester ISBN: 9781449338022
Publisher: O'Reilly Media Publication: January 3, 2013
Imprint: O'Reilly Media Language: English
Author: Tynan Sylvester
ISBN: 9781449338022
Publisher: O'Reilly Media
Publication: January 3, 2013
Imprint: O'Reilly Media
Language: English

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each other’s heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your game’s market positioning will affect your design
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

More books from O'Reilly Media

Cover of the book Customizing Chef by Tynan Sylvester
Cover of the book The Information Diet by Tynan Sylvester
Cover of the book Crossing Platforms A Macintosh/Windows Phrasebook by Tynan Sylvester
Cover of the book Spark: The Definitive Guide by Tynan Sylvester
Cover of the book Getting Started with Bluetooth Low Energy by Tynan Sylvester
Cover of the book High Performance MySQL by Tynan Sylvester
Cover of the book JUnit Pocket Guide by Tynan Sylvester
Cover of the book Managing Projects with GNU Make by Tynan Sylvester
Cover of the book Droid X: The Missing Manual by Tynan Sylvester
Cover of the book Web Site Measurement Hacks by Tynan Sylvester
Cover of the book MapReduce Design Patterns by Tynan Sylvester
Cover of the book Programming Google App Engine with Python by Tynan Sylvester
Cover of the book Programming ASP.NET by Tynan Sylvester
Cover of the book Mercurial: The Definitive Guide by Tynan Sylvester
Cover of the book Hacks für die Digitale Fotografie by Tynan Sylvester
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy