Digital Character Animation 3

Nonfiction, Computers
Cover of the book Digital Character Animation 3 by George Maestri, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: George Maestri ISBN: 9780132798198
Publisher: Pearson Education Publication: April 12, 2006
Imprint: New Riders Language: English
Author: George Maestri
ISBN: 9780132798198
Publisher: Pearson Education
Publication: April 12, 2006
Imprint: New Riders
Language: English
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.

[digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.

[digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

More books from Pearson Education

Cover of the book The Self-Destructive Habits of Good Companies by George Maestri
Cover of the book The Financial Times Guide to Wealth Management by George Maestri
Cover of the book ActionScript 3.0 by George Maestri
Cover of the book How to Make Money Marketing Your Android Apps by George Maestri
Cover of the book Presentation Zen: Simple Ideas on Presentation Design and Delivery by George Maestri
Cover of the book Pinterest for Business: How to Pin Your Company to the Top of the Hottest Social Media Network by George Maestri
Cover of the book Business Intelligence in Microsoft SharePoint 2010 by George Maestri
Cover of the book Building Windows 8 Apps with C# and XAML by George Maestri
Cover of the book Zoho 4 Everyone by George Maestri
Cover of the book Modeling Techniques in Predictive Analytics by George Maestri
Cover of the book Unreal Engine VR Cookbook by George Maestri
Cover of the book Business and Competitive Analysis: Effective Application of New and Classic Methods by George Maestri
Cover of the book The Great ScrumMaster by George Maestri
Cover of the book ActionScript 3.0 for Adobe Flash CS4 Professional Classroom in a Book by George Maestri
Cover of the book Winning with ETF Strategies: Top Asset Managers Share Their Methods for Beating the Market by George Maestri
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy