Digital Media, Projection Design, and Technology for Theatre

Nonfiction, Entertainment, Performing Arts, Theatre, Stagecraft
Cover of the book Digital Media, Projection Design, and Technology for Theatre by Alex Oliszewski, Daniel Fine, Daniel Roth, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Alex Oliszewski, Daniel Fine, Daniel Roth ISBN: 9781317356714
Publisher: Taylor and Francis Publication: March 19, 2018
Imprint: Routledge Language: English
Author: Alex Oliszewski, Daniel Fine, Daniel Roth
ISBN: 9781317356714
Publisher: Taylor and Francis
Publication: March 19, 2018
Imprint: Routledge
Language: English

Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage.

The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.

The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.

An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage.

The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.

The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.

An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

More books from Taylor and Francis

Cover of the book The Routledge Handbook of Phonological Theory by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Introducing Research and Data in Psychology by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book The Egyptian Heaven and Hell: Volume I (Routledge Revivals) by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Europe by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book The Politics of Personal Law in South Asia by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Heredity by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Translation and Localisation in Video Games by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book The Subversive Poetics of Alfred Jarry by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Music Theory Through Improvisation by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Political Anthropology by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Voices From the Field by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book British and French Parliaments in Comparative Perspective by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book On the Origin of Societies by Natural Selection by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Female Students and Cultures of Violence in Cities by Alex Oliszewski, Daniel Fine, Daniel Roth
Cover of the book Family Support - Linking Project Evaluation to Policy Analysis by Alex Oliszewski, Daniel Fine, Daniel Roth
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy