For adventure most feral -- reach for DOUBLE BARREL!First, Zander's HECK finally accomplishes the job he was hired for -- but was it worth losing everything? Then in CRATER XV, learn the secret of the mysterious Captain Sztab, while Army explores the occult and Canada nears the launch of its first moon rocket! Then, our boys are joined once again by Tim Sievert for multi-hued fantasy adventure with the CLANDESTINAUTS! With the team separated, can they possibly stand against such horrors as Omangulank, prince of Rhazhigtharia? Plus more Penny and Jin, and an artist's intro to computer design from Kevin!
For adventure most feral -- reach for DOUBLE BARREL!First, Zander's HECK finally accomplishes the job he was hired for -- but was it worth losing everything? Then in CRATER XV, learn the secret of the mysterious Captain Sztab, while Army explores the occult and Canada nears the launch of its first moon rocket! Then, our boys are joined once again by Tim Sievert for multi-hued fantasy adventure with the CLANDESTINAUTS! With the team separated, can they possibly stand against such horrors as Omangulank, prince of Rhazhigtharia? Plus more Penny and Jin, and an artist's intro to computer design from Kevin!