Dungeons & Dreamers

A story of how computer games created a global community

Nonfiction, Entertainment, Games, Role Playing & Fantasy, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture, Biography & Memoir
Cover of the book Dungeons & Dreamers by Brad King, John Borland, ETC Press
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Author: Brad King, John Borland ISBN: 9780991222735
Publisher: ETC Press Publication: February 28, 2014
Imprint: Language: English
Author: Brad King, John Borland
ISBN: 9780991222735
Publisher: ETC Press
Publication: February 28, 2014
Imprint:
Language: English

In 1974, Gary Gygax and Dave Arneson published the tabletop game Dungeons & Dragons, a fantasy role-playing game. Through the next 40 years, computer game developers used these fantasy worlds as archetypes for the budding virtual game worlds These games would become as varied as books in a library, but the essence of each was built upon community. People gathered and played...together. Dungeons & Dreamers: A story of how computer games created a global community follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.                     

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In 1974, Gary Gygax and Dave Arneson published the tabletop game Dungeons & Dragons, a fantasy role-playing game. Through the next 40 years, computer game developers used these fantasy worlds as archetypes for the budding virtual game worlds These games would become as varied as books in a library, but the essence of each was built upon community. People gathered and played...together. Dungeons & Dreamers: A story of how computer games created a global community follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.                     

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