Emotion in Games

Theory and Praxis

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Health & Well Being, Medical, Specialties, Internal Medicine, Neuroscience, Science & Nature, Science
Cover of the book Emotion in Games by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319413167
Publisher: Springer International Publishing Publication: November 2, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319413167
Publisher: Springer International Publishing
Publication: November 2, 2016
Imprint: Springer
Language: English

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

More books from Springer International Publishing

Cover of the book Guide to Unconventional Computing for Music by
Cover of the book Head Injury Simulation in Road Traffic Accidents by
Cover of the book Blade-Pitch Control for Wind Turbine Load Reductions by
Cover of the book Informatics in Control, Automation and Robotics by
Cover of the book Construction Dispute Research by
Cover of the book The Female Electrocardiogram by
Cover of the book Advances in Luxury Brand Management by
Cover of the book User-Centric Networking by
Cover of the book Multi-Agent Systems and Agreement Technologies by
Cover of the book Breast Cancer Management for Surgeons by
Cover of the book Number Theory – Diophantine Problems, Uniform Distribution and Applications by
Cover of the book The Advent of Unmanned Electric Vehicles by
Cover of the book Rough Sets by
Cover of the book Affirmative Mental Health Care for Transgender and Gender Diverse Youth by
Cover of the book Natural Disasters, Foreign Trade and Agriculture in Mexico by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy