Emotion in Games

Theory and Praxis

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Health & Well Being, Medical, Specialties, Internal Medicine, Neuroscience, Science & Nature, Science
Cover of the book Emotion in Games by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319413167
Publisher: Springer International Publishing Publication: November 2, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319413167
Publisher: Springer International Publishing
Publication: November 2, 2016
Imprint: Springer
Language: English

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

More books from Springer International Publishing

Cover of the book Artificial Intelligence Applications and Innovations by
Cover of the book Failure Analysis by
Cover of the book Strigolactones - Biology and Applications by
Cover of the book Non-Archimedean Operator Theory by
Cover of the book Laboratory Micro-X-Ray Fluorescence Spectroscopy by
Cover of the book Kant, Shelley and the Visionary Critique of Metaphysics by
Cover of the book Natural Resources and Control Processes by
Cover of the book Wireless and Satellite Systems by
Cover of the book Emerging Technologies for STEAM Education by
Cover of the book Imaging Trauma and Polytrauma in Pediatric Patients by
Cover of the book Britain and the Arctic by
Cover of the book Storing and Transmitting Data by
Cover of the book Prioritization Theory and Defensive Foreign Policy by
Cover of the book The Feeling of Certainty by
Cover of the book Commemoration and Oblivion in Royalist Print Culture, 1658-1667 by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy