Emotion in Video Game Soundtracking

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Multimedia, General Computing
Cover of the book Emotion in Video Game Soundtracking by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319722726
Publisher: Springer International Publishing Publication: February 9, 2018
Imprint: Springer Language: English
Author:
ISBN: 9783319722726
Publisher: Springer International Publishing
Publication: February 9, 2018
Imprint: Springer
Language: English

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

More books from Springer International Publishing

Cover of the book Recent Developments in Discontinuous Galerkin Finite Element Methods for Partial Differential Equations by
Cover of the book Convex Analysis and Global Optimization by
Cover of the book Control Subject to Computational and Communication Constraints by
Cover of the book Probabilistic Theory of Mean Field Games with Applications II by
Cover of the book Reviews of Environmental Contamination and Toxicology Volume 246 by
Cover of the book Antoine-Augustin Cournot as a Sociologist by
Cover of the book The Lived Sentence by
Cover of the book Cerebrospinal Fluid in Clinical Neurology by
Cover of the book Counterfeiting and Piracy by
Cover of the book The Semantic Web. Latest Advances and New Domains by
Cover of the book Evolutionary Computation Techniques: A Comparative Perspective by
Cover of the book Current Approach to Heart Failure by
Cover of the book Foundations and Practice of Security by
Cover of the book The Economics of Addictive Behaviours Volume III by
Cover of the book Christian Zionism and English National Identity, 1600–1850 by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy