Evaluating User Experience in Games

Concepts and Methods

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, General Computing
Cover of the book Evaluating User Experience in Games by , Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781848829633
Publisher: Springer London Publication: April 12, 2010
Imprint: Springer Language: English
Author:
ISBN: 9781848829633
Publisher: Springer London
Publication: April 12, 2010
Imprint: Springer
Language: English

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

More books from Springer London

Cover of the book Omnidirectional Vision Systems by
Cover of the book Practical Procedures in Elective Orthopedic Surgery by
Cover of the book Organic Solar Cells by
Cover of the book Nearly Zero Energy Building Refurbishment by
Cover of the book Listening to Gynaecological Patients’ Problems by
Cover of the book Handbook of Cardiovascular CT by
Cover of the book Managing Complex, High Risk Projects by
Cover of the book Rheumatology in Practice by
Cover of the book Plastic and Reconstructive Surgery by
Cover of the book Customer-Driven Supply Chains by
Cover of the book Gout by
Cover of the book Adenocarcinoma of the Prostate by
Cover of the book Structural Properties of Porous Materials and Powders Used in Different Fields of Science and Technology by
Cover of the book Stream Ciphers by
Cover of the book Understanding Mechanical Ventilation by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy