Exploring physics with computer animation and PhysGL

Nonfiction, Science & Nature, Science, Physics, Mechanics, General Physics, Computers
Cover of the book Exploring physics with computer animation and PhysGL by T J Bensky, Morgan & Claypool Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: T J Bensky ISBN: 9781681744261
Publisher: Morgan & Claypool Publishers Publication: November 1, 2016
Imprint: IOP Concise Physics Language: English
Author: T J Bensky
ISBN: 9781681744261
Publisher: Morgan & Claypool Publishers
Publication: November 1, 2016
Imprint: IOP Concise Physics
Language: English

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

More books from Morgan & Claypool Publishers

Cover of the book Privacy in Social Networks by T J Bensky
Cover of the book Origins of Life by T J Bensky
Cover of the book Qualitative HCI Research by T J Bensky
Cover of the book An Introduction to Plasma Physics and Its Space Applications, Volume 1 by T J Bensky
Cover of the book An Introduction to Chemical Kinetics by T J Bensky
Cover of the book C Programming and Numerical Analysis by T J Bensky
Cover of the book Reactive Internet Programming by T J Bensky
Cover of the book Computational Prediction of Protein Complexes from Protein Interaction Networks by T J Bensky
Cover of the book An Introduction to the Physics of Nuclear Medicine by T J Bensky
Cover of the book Provenance by T J Bensky
Cover of the book Keplerian Ellipses by T J Bensky
Cover of the book Information Architecture by T J Bensky
Cover of the book Musical Sound, Instruments, and Equipment by T J Bensky
Cover of the book Distributed Computing Pearls by T J Bensky
Cover of the book General Relativity by T J Bensky
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy