Families at Play

Connecting and Learning through Video Games

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Computers
Cover of the book Families at Play by Sinem Siyahhan, Elisabeth Gee, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Sinem Siyahhan, Elisabeth Gee ISBN: 9780262344586
Publisher: The MIT Press Publication: January 26, 2018
Imprint: The MIT Press Language: English
Author: Sinem Siyahhan, Elisabeth Gee
ISBN: 9780262344586
Publisher: The MIT Press
Publication: January 26, 2018
Imprint: The MIT Press
Language: English

How family video game play promotes intergenerational communication, connection, and learning.

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.

Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure.

Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

How family video game play promotes intergenerational communication, connection, and learning.

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.

Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure.

Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

More books from The MIT Press

Cover of the book The Measure of Madness by Sinem Siyahhan, Elisabeth Gee
Cover of the book Traversing Digital Babel by Sinem Siyahhan, Elisabeth Gee
Cover of the book Secrets of Economics Editors by Sinem Siyahhan, Elisabeth Gee
Cover of the book Empathy by Sinem Siyahhan, Elisabeth Gee
Cover of the book Truth in Husserl, Heidegger, and the Frankfurt School by Sinem Siyahhan, Elisabeth Gee
Cover of the book Soft is Fast by Sinem Siyahhan, Elisabeth Gee
Cover of the book Thieves of Virtue by Sinem Siyahhan, Elisabeth Gee
Cover of the book Sharing Knowledge, Shaping Europe by Sinem Siyahhan, Elisabeth Gee
Cover of the book Ethics in Everyday Places by Sinem Siyahhan, Elisabeth Gee
Cover of the book Divine Games by Sinem Siyahhan, Elisabeth Gee
Cover of the book Boundary Objects and Beyond by Sinem Siyahhan, Elisabeth Gee
Cover of the book Ending the Fossil Fuel Era by Sinem Siyahhan, Elisabeth Gee
Cover of the book The Microsoft Antitrust Cases by Sinem Siyahhan, Elisabeth Gee
Cover of the book Consuming Power by Sinem Siyahhan, Elisabeth Gee
Cover of the book Transportation in a Climate-Constrained World by Sinem Siyahhan, Elisabeth Gee
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy