Fans and Videogames

Histories, Fandom, Archives

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Cover of the book Fans and Videogames by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781317191902
Publisher: Taylor and Francis Publication: March 3, 2017
Imprint: Routledge Language: English
Author:
ISBN: 9781317191902
Publisher: Taylor and Francis
Publication: March 3, 2017
Imprint: Routledge
Language: English

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

More books from Taylor and Francis

Cover of the book Early Islamic Poetry and Poetics by
Cover of the book Japanese Horror Films and their American Remakes by
Cover of the book Semiperipheral Development and Foreign Policy by
Cover of the book An Approach To The Psychology of Religion by
Cover of the book The String Quartet, 1750–1797 by
Cover of the book Miraculous Stories from the Japanese Buddhist Tradition by
Cover of the book Emotions in Social Life by
Cover of the book Management in Government by
Cover of the book Passive House in Different Climates by
Cover of the book Speaking Out and Silencing by
Cover of the book A Teacher's Guide to Reading Piaget by
Cover of the book Deixis in Narrative by
Cover of the book Surrealism: Key Concepts by
Cover of the book Contested Worlds by
Cover of the book Piero Sraffa: The Man and the Scholar by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy